Test Result

TEST 01 · GAME DEV · GAUNTLET V1

Create a game

Measures creative coding, game logic, atmosphere.

The prompt, verbatim
Build a playable haunted-house horror game as a single self-contained HTML file (no external assets, libraries, or network requests). The player explores a dark mansion, something is hunting them, and there is a way to win and a way to die. Prioritize atmosphere: darkness, lighting, sound (Web Audio API), and tension. Include brief on-screen instructions. It must work by simply opening the file in a browser.

Live artifact. Exactly what the model produced, sandboxed, no network.

runs first try2
polish2
prompt adherence2
wow factor2
total8

AI panel: 10/10 — median of 5 blind judges.

First-person raycaster mansion crawl built from scratch: flashlight falloff, film grain, Web Audio ambience, pathfinding hunter, three seals, win/death paths. Very dark by design. 3m 32s at high effort (Ruling #3). Arena panel gave this match to Fable 2-1; the human judge saw it the other way.

4m. 9.9k output tokens.

Live artifact. Exactly what the model produced, sandboxed, no network.

runs first try1
polish1
prompt adherence1
wow factor1
total4

AI panel: 9/10 — median of 5 blind judges.

Judge's call: the game didn't work in his play-through — scored 1 on every dimension. Top-down torch-and-sigils stealth design (torch/battery meters, multi-state hunter, six sigils, layered Web Audio) that the arena panel preferred 2-1 from the code and artifacts, making this the season's starkest human-vs-panel split. Run counted under Ruling #4 (buildos MCP enabled; model read the producer rules note; stats include its post-game producer-work detour).

20m. 183k output tokens.

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